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Action vs. Thought: Meet the Reapers

As promised, I’ll be doing an entry today about the assassins living in the world of the Reave series: Reapers. Though the MC is not one, the entire series basically revolves around them – the things they do, the situations they bring about, what they cause, how all of it is dealt with. So, I can just as easily say the series is about assassins as I can say it’s a story of self-discovery. It all just depends on how you look at it and if you’re focusing on the growth of the MC, or the story as a whole.

(At the risk of starting this off in a confusing manner, I’ll say there are two named ‘categories’ I suppose, both of them beginning with the letter R. It can get a bit O.o, but . . . it happens.)

Maybe I should set up the world a little, to put the Reapers and their place in it into perspective. There are ‘cities’ (don’t think skyscrapers, just large places where many people are – it was just the word used). They have different ways of running, though that doesn’t come into play until later, as the MC is only in one and clearly couldn’t know how all of them function. Anyway, the only thing tying all of them together is the existence of Reapers. Every city has them, every city uses them for whatever purposes (clearly fun purposes, right?).

As I said in the last entry (Inspiration: One Word), there are no guns. With Reaper being the word that started it all, it completely started with them. I began getting a clear view of them before I sat down and started writing the MC. There were things I wanted from them, and things I didn’t want. No guns. It’s scary to think a person could shoot you from however far off and you could fall over dead at any moment that way, but scarier (in my opinion) by far when they come for you. I like the thought of having to literally face your own demons – mortality, judgment, consequences, etc. So, in a way, they’re the physical manifestation of a lot of things that may typically only take place inside a person’s head. And I love that – the symbolism and all.

It’s not just about killing with them. They train their entire lives, not only to kill, but to deceive – to infiltrate, adapt, blend, prevail, move on, repeat.

I don’t want to say it, but deception is the basis of the entire series. It’s a terrifying thing, I think, attempting to trust people. I’m not talking ‘I trust you to be somewhere when you say you will be’ . . . I’m talking ‘I trust you with my life’. Because how could you really trust a person with that? And I think a lot of that is getting into whether or not we can ever really trust ourselves, with everything, all the time. I don’t want to get into that because the rambling I could do about it isn’t relevant enough here.

One thing I want to point out is part of the title: Action vs. Thought.

Despite ‘assassins’ (enough said there) . . . action was not the point of it to me. It’s the thought involved – why, what it all does. As much as I’m not immune to the excitement of a good explosion, I don’t like thoughtless violence. I don’t like the thought that violence is inflicted with no personal consequences that follow – the guilt of having to live with it, to attempt accepting it, to try carrying on. You can try escaping the reality that it would – or should – affect a person, even in a book, but I think that’s such a shame. Not to mention how large an injustice it is. I wanted the Reapers to be as real as I could make them – sometimes seemingly heartless, sometimes broken, haunted, but always flawed. We’re all flawed enough, but to do the things they do . . . they would have to be. If you could break someone’s neck and feel absolutely nothing . . . you need some help.

I guess I can add here that some of the Reapers in the series need some help. (In a lot of ways.)

Obviously characters get injured and/or die in the series, despite the focus. Come on now. Assassins. Don’t expect it right out of the gate. I’m sorry, but it’s not a bloodbath from the get-go. Every bit of action, every attack, every injury, every death, every anything like that has a purpose. It’s not there if it isn’t needed, even if it would make it SO MUCH MORE entertaining. And trust me, there are some things along those lines that I WISH I could take out (you have no idea how badly), but . . . I can’t.

Putting my horrible writing aside, the one thing I will always be disappointed with myself in is the Reapers. No matter how I tried, I couldn’t quite get them onto paper the way I saw them in my head. I can explain them from my perspective, of course. I can explain them and cause nightmares (that actually happened, oddly enough), but it’s different when you’re writing through the eyes of another ‘person’. They look at things the way they look at things, see what they see, and you can’t change that without changing the person (character). I couldn’t change the MC any more than I could change you sitting there reading this right now. People are who they are.

Anyway. Moving on.

I personally have an aversion to knives (though I do have some and have played with swords once or twice . . . [I don’t advise that, by the way]), so just the thought of people running around almost covered in them – and knowing how to/being fine with using them – makes my skin crawl. That alone is enough to creep me out a decent amount, but it’s the way they behave that is the most unsettling thing about them. They’re just . . . off.

As much as I love the MC in Reave (I’m firm that she’ll always be my favorite, and I’ve written quite a few), the Reapers will always be at the top of the food-chain when it comes to my favorite things I’ve written. There doesn’t need to be endless action with them. It’s not how they are. They go in, do their jobs, and move on. But I will say that when more of them come out to play later on . . . it gets interesting. Especially when they aren’t playing nice and are just playing. And they’re always playing something, it’s just a matter of whichever way works for whichever situation.

I just love them – trying to figure out what they’re doing and why they’re doing it (I LOVED writing this series). I might be a bit biased about that, but . . . they’re very complex. Nothing is ever simple when they’re involved, and I like it that way. I like things being hidden in books, and having to think. I don’t enjoy things being tied up nice and neat with a pretty little bow. (More on that at a later date.)

It would’ve been a totally different thing if I’d focused on the action with them (which could’ve been possible, I suppose, and I’ll probably do a spin-off for my own amusement at some point), but I would’ve hated it for this. It wouldn’t have done justice to it or to them, or to the uncertainty of life as a whole. Maybe I just like philosophizing about life and wondering why. Who knows? That translated to this series, I think, and it is what it is.

I just hope someone out there appreciates the Reapers for what they are – sneaky little devils. 🙂

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8 thoughts on “Action vs. Thought: Meet the Reapers

    • Thanks!
      I like to think they are (awesome), but I can’t say enough that I might be a TAD biased about them. That was pretty much exactly what the name did to me when the thought popped. Even after writing quite a lot since I finished the story of this series, I still haven’t shaken them. I hope I never do, honestly.
      I guess some things just stick harder than others!

      🙂

  1. You make a good point about killing and violence. So many TV shows and movies don’t take into account the weight of someone dying. How many crime shows gloss over the death of someone they investigate just to get to the plot of figuring out how someone dies. Someone getting brutally murdered is so huge to a family and yet several per episode die, like it just “another day” for these cops. When someone dies it should be respected and realized how many people it affects.

    • As much as I love investigative-type shows, I do agree with everything you said. It’s such a shame (such a sad, SAD shame) that victims are usually only acknowledged in any sense when it’s note-worthy, and typically…too late.

      All that isn’t even taking into account PTSD, which…ignoring the reality of that is another shame that I can’t get into on my blog without getting banned or something due to all the cursing.

      I understand that some people take things lightly and some people would RATHER take things lightly, but I just can’t. I’d rather be known at the ‘shi**y writer’ than the ‘author who can’t make realistic characters’.

      (Hey, let’s just go rip some people’s heads off and feel nothing!)

      I sound like an a**hole, I’m sorry. I’m just in a bad headspace and this sort of stuff pisses me off.

      • I think video games or books that try to make an effort to treat death with a little weight, a little caring for those to die get a little more respect in my book. I also don’t have the time to rant either, but I think a little more realism in storytelling would get people to care more about whatever story they were telling.

      • My gosh, I got so behind on here. Was going back through notifications and caught this. It’s been almost a week! Gah!

        Anyway.

        I agree with you completely. I could get into a whole thing about dehumanization, but I think we’re both in agreement on that. I’m pretty sure that’s more of a ‘sit down and have a beer’ conversation anyhow.
        O.o

  2. Pingback: Aster | C. Miller

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